Interactive video learningPractical guide

Online courses: designing interactive activities

An online course can com­bine con­tent, ques­tions and activ­it­ies rather than simply present­ing re­sources to con­sult. In­ter­ac­tions should serve learn­ing ob­ject­ives and remain ap­pro­pri­ate for the audi­ence: in­ter­activ­ity alone guar­an­tees neither at­ten­tion nor re­ten­tion.

DidacticBotPublished 6 min read
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Why interactivity changes an online course

A course made up solely of slides or videos may provide few op­por­tun­it­ies to re­spond or apply learn­ing. Ques­tions, path­way choices and case stud­ies invite learners to act; their effect on un­der­stand­ing and en­gage­ment de­pends on their rel­ev­ance and should be eval­u­ated.

After an ex­plan­a­tion, ask learners to recall a concept without re­view­ing the ma­ter­i­al, then provide feed­back. Dun­losky and col­leagues’ review ex­am­ines prac­tice test­ing and dis­trib­uted prac­tice in the con­texts stud­ied [1]. It does not prove the ef­fect­ive­ness of every form of in­ter­activ­ity or of Di­dacticBot.

Essential tools for an interactive experience

Interactive video at the centre

Em­bed­ded quizzes, branch­ing scen­ari­os or voice in­ter­ac­tion may be op­tions, de­pend­ing on the tool’s fea­tures and the course’s needs. These op­tions do not ne­ces­sar­ily mean that the video adapts to a learner’s dif­fi­culty; see DidacticBot for training providers for the fea­tures ac­tu­ally offered.

Embedded quizzes and assessments

A ques­tion can ask learners to re­cog­nise a concept, ex­plain their reas­on­ing or apply a rule. Choose the format ac­cord­ing to what you want to ob­serve and provide feed­back on the answer; mul­tiply­ing in­ter­ac­tion types is not an ob­ject­ive in itself.

Educational gamification

Points, badges, lead­er­boards and mis­sions are pos­sible mech­an­ics. They may or may not suit the audi­ence and con­text; design them around the ob­ject­ives and check that they do not dis­tract from learn­ing.

To dis­tin­guish a ques­tion, an activ­ity and a sim­u­la­tion, ex­plore the principles and approaches of interactive e-learning. DidacticBot serious games provide real ex­amples of scen­ario-based activ­it­ies; se­lec­tion should start with the ob­ject­ive to be de­veloped.

Designing a learner-centred pathway

Per­son­al­isa­tion, storytelling and varied formats are design choices to test against the ob­ject­ives. Usage data and qual­it­at­ive feed­back can guide im­prove­ments without, on their own, meas­ur­ing learn­ing. See research on active learning and its limitations.

Start with a decision and the errors it may involve

Choose a single work­place de­cision before se­lect­ing an in­ter­act­ive format. Write down the in­form­a­tion avail­able to the learner, the pos­sible ac­tions and the con­sequences to ex­am­ine. Gather plaus­ible errors from the sub­ject-matter expert, then ex­plain what makes them tempt­ing. An activ­ity be­comes in­struct­ive when these errors reveal reas­on­ing that needs cor­rec­tion, not when it adds a click after every screen. The ini­tial de­liv­er­able fits on one sheet: ob­ject­ive, de­cision, clues, common error, suc­cess cri­terion and planned feed­back.

Fic­tion­al ex­ample: in an ap­plic­a­tion-pro­cessing ser­vice, the learner must decide wheth­er they can pro­ceed with an in­com­plete case file. The scen­ario provides the avail­able doc­u­ments and au­thor­ised pro­ced­ure without as­sum­ing any ex­tern­al rule. A cor­rect answer iden­ti­fies the miss­ing doc­u­ment and jus­ti­fies the next action. A “con­tin­ue” button is there­fore in­suf­fi­cient to ob­serve the skill. First pre­pare the ex­pec­ted reas­on­ing on paper; then choose between a short answer, a jus­ti­fied se­lec­tion or a sim­u­la­tion ac­cord­ing to what the tool can ac­tu­ally cap­ture.

Write a response, feedback and retry loop

For every plaus­ible answer, write feed­back con­tain­ing three ele­ments: the rel­ev­ant cri­terion, its ap­plic­a­tion to the case in­form­a­tion and an in­vit­a­tion to act. “In­cor­rect, try again” con­veys little; im­me­di­ately re­veal­ing the whole solu­tion can also remove the op­por­tun­ity to think. Provide gradu­ated help: start by point­ing out the over­looked clue, then give a fuller ex­plan­a­tion if ne­ces­sary. Feed­back must be avail­able without re­ly­ing solely on colour, sound or an­im­a­tion.

Pre­pare a second case that uses the same prin­ciple with dif­fer­ent data. Re­peat­ing ex­actly the same ques­tion may check memory of the cor­rec­tion rather than ap­plic­a­tion of the rule. In our fic­tion­al ex­ample, change the miss­ing doc­u­ment and add ir­rel­ev­ant in­form­a­tion while main­tain­ing a com­par­able level of com­plex­ity. The de­liv­er­able is a story­board of the com­plete loop: in­struc­tions, re­sponse, help, retry and stop­ping cri­terion. Check that the error branch does not lead to a dead end and that the learner can resume after an in­ter­rup­tion.

Introduce retrieval without overinterpreting the research

In their study published in Science on 15 February 2008, Karpicke and Roedi­ger stud­ied for­eign-lan­guage vocab­u­lary learn­ing among uni­vers­ity stu­dents: re­peated test­ing after ini­tial suc­cess sup­por­ted delayed recall under the con­di­tions stud­ied. This ex­per­i­ment does not demon­strate that any quiz im­proves a com­plex work­place skill. It offers a spe­cif­ic reason to ex­am­ine active re­triev­al, dis­tinct from simply en­coun­ter­ing in­form­a­tion re­peatedly.

You can derive a design hy­po­thes­is from this: after an ini­tial sup­por­ted activ­ity, plan a later re­triev­al op­por­tun­ity without dis­play­ing the source ma­ter­i­al im­me­di­ately. Ex­plain its pur­pose and provide feed­back af­ter­wards. Choose the in­ter­val ac­cord­ing to the path­way and op­por­tun­it­ies for ap­plic­a­tion, without present­ing a single in­ter­val as sci­en­tific­ally op­tim­al. Dis­tin­guish this re­triev­al activ­ity from a cer­ti­fic­a­tion as­sess­ment: the stakes and ad­min­is­tra­tion con­di­tions differ. Pro­duce a map of prac­tice op­por­tun­it­ies show­ing what is re­called, when, with what help and to inform which in­struc­tion­al de­cision.

Acceptance-test the reasoning as well as the branches

First test every path­way with the ex­pec­ted an­swers, then look for un­ex­pec­ted routes: double-click­ing, empty re­sponses, going back, clos­ing and re­sum­ing. A tech­nic­ally func­tion­al de­cision tree may con­tain an in­struc­tion­al in­con­sist­ency, such as feed­back citing in­form­a­tion not yet presen­ted. Con­duct two sep­ar­ate re­views, one of con­tent and one of nav­ig­a­tion. Record each defect in a log with its sever­ity and ex­pec­ted cor­rec­tion; do not re­lease a branch that teaches an in­cor­rect rule.

During a sup­por­ted trial, ask the learner to ex­plain their choice, then ob­serve wheth­er they can handle the second case. Record the help re­ceived so that in­de­pend­ent suc­cess is not con­fused with guided suc­cess. Clicks, time spent and points earned shed light on usage but do not re­place this ana­lys­is. The final ac­cept­ance-test file brings to­geth­er the story­board, answer keys, nav­ig­a­tion tests and reas­on­ing ob­ser­va­tions. It helps decide which in­ter­ac­tions to retain, sim­pli­fy or remove, rather than ret­ro­spect­ively jus­ti­fy­ing every se­lec­ted fea­ture.

Key takeaways

An in­ter­act­ive course is de­signed around its ob­ject­ives, learners and access con­straints. Videos, quizzes, scen­ari­os and game mech­an­ics are op­tions to select and eval­u­ate, not a guar­an­tee of re­ten­tion or per­form­ance.

Sources and scope

  1. [1] Improving Students’ Learning With Effective Learning TechniquesJohn Dunlosky et al., Psychological Science in the Public Interest, 2013.

    Review of learning techniques. Does not evaluate an LMS product or DidacticBot results.

  2. [enrichment-retrieval-2008] The Critical Importance of Retrieval for LearningJeffrey D. Karpicke and Henry L. Roediger III, Science, 15 February 2008, vol. 319, pp. 966–968.

    Experiment on foreign-language vocabulary learning among university students, examining delayed recall. Does not measure complex workplace skills or a DidacticBot programme.

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